MMO Names, Early Days

The first MMO I ever played was Everquest.  It lasted all of a week before I decided I truly disliked it.  I liked the idea of an MMO, just not that particular implementation.  I played a Barbarian and I think he was named Olethros though he wasn’t of the Grey d’Miyu template.

I switched over to Asheron’s Call and fell in love with not only the game, but the genre.  I’ve been active in at least one MMO ever since.  So it should be no surprise that the character I created there has become one of my staple toons.

During character creation I found that I was having trouble coming up with what I wanted to play.  AC is a classless game so people were open to mix-and-match the skills they wanted.  I finally tackled that problem by deciding to come up with a basic character concept as if I were playing a pen and paper RPG.

At the time I was really into Matt Wagner’s Grendel.  Specifically the second incarnation, Christine Spar.  However I didn’t want to just take names directly from sources like that.  I’m not above using it for inspiration but I needed to make it my own.  So I decided since one of the weapons one could use in AC was a spear and Christine used a forked spear I would pattern my AC toon on her.  For the name I changed the spelling from Christine to Kristn. Like most MMOs the game suggested different naming conventions for flair, one was “bint” as “Daughter of”.  The first incarnation of Wagner’s Grendel, and Christine’s father, was Hunter Rose.  Thus Kristn bint Rose was born.

During the years I played Asheron’s Call she was fleshed out.  Of all the mobs in AC I enjoyed fighting the insectoid Olthoi the most.  So Kristn’s story was woven into one where she was constantly battling the Olthoi threat.  After leaving AC Kristn has reappeared from time to time.

Whenever I need a non-tank melee fighter, especially if the game allows for spears to be used, Kristn is revised.  She’s always tall, dark skinned with scars, dark red hair and either dark green or purple eyes.  This look was created in AC and is essential in creating her in other games.  Presently Kristn is named Kryston (other variations were taken) and is a Warden in LotRO.  And yes, she most often wields a spear and hunts down insectoid baddies.

Kitsume (Second Life version)

After Asheron’s Call I bounced over to Anarchy Online.  Again I was faced with lots of choices and again I decided to first come up with a character concept to guide my character decisions.  This time I decided I wanted to play a martial artist.  One of the races was the Opifex, the typical agile but none-too-sturdy archetype.  They are smaller than average, exceptionally pale, well suited for many roles where taking damage wasn’t a requirement.  This played into my latent Goth (see Faith and the Muse above) so having a Goth girl martial artist kicking ass and taking names really appealed to me.

For the name I recalled one of my former MUSH characters who was supposed to be sly and cunning so was named after an animal, the fox.  I poked around the interwebs and found out that the Japanese word for fox is Kitsune.  To make it slightly more femme I switched it to Kitsume or Kitsumi.  I forget which and use both variants when one or the other is taken.

Kitsume was a small, pale female with dark, dramatic make-up, dark clothes, who excelled at martial arts.  Often she is bald except for a top-knot or single pony-tail.  That character concept appeared again in City of Heroes where she was a robotic claws scrapper, a fair match for the cyberpunk inspired original.  She’s also morphed into one of the central characters of a book I plan(ned) to write with the same basic looks, attitude and kick ass style.

Massively Forgotten Features: More Socially Aware MMORPGs?

After dropping Fallen Earth for it’s boneheaded move to subscription + non-cosmetic item shop and Global Agenda for it’s balance problems I was in a slight gaming rut.  TF2 was filling my shooter needs, LotRO was beckoning me back and APB is right around the corner.  But like any good MMO Junkie I wanted to try something new, NOW!

Enter Atlantica.  It is an interesting MMO of Korean origin with several non-standard MMO features.  The most easily recognized and talked about being its combat.  Atlantica’s combat is of the turn-based, strategy variety so popular on JRPGs for the past few decades.  However what caught my attention wasn’t its combat but the other thing it does in a non-standard way.  Address the social aspect of MMOs.  Here are few examples. Continue reading

Massively Forgotten Features – UI Programming

UI Customization is fairly common.  The problem is that after the 800lb. gorilla that is World of Warcraft was released customization isn’t enough.  One of the biggest features that keeps people playing WoW is also one of the most misunderstood, UI Programming.  The difference?  UI Customization allows you to alter the look but not the feel of the UI.  UI programming allows both.

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Massively Forgotten Features – The Massive

In different game genres there are features that, once they appear in one game, quickly become a staple of that genre.  For example, WASD + Mouse in first person shooters or alternative fire in the same genre.  Unfortunately not all features which should spread like wildfire, do.  This is especially true in the niche of Massively Multiplayer On-Line Games or MMO, MMOGs or MMORPGs depending on how verbose you want to be.  This is a first in a series of posting about MMO features that have shown up in one game, should be in all games but are not.

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