Yay, Kill 10 Rats! Yay!?

The Kill Ten Rats (KTR) quest is a staple of MMOs.  Well, actually, most games when you get right down to it.  It is so named because early MMOs had newbie players tasked with something trivial, like killing 10 rats.  The format doesn’t change as you level up, either, only the rats are now goblins, or orcs, or whatever nasty critter is nearby.

TOR has a near perfect implementation of the KTR.  Almost all of TORs KTR quests are offered in the form of bonus quests.  They are completely optional.  Furthermore, most of them get completed as you work on the main objective.  So 90% of the time you complete the quest before you’re really aware you had it.  As for the other 10% of the time you’re either so close to completing that it’s hardly a hardship to hunt down the last group or two of mobs or, if you’re not close to completing it, you can just blow it off.

Wait… what!?

Star Wars: The Old Republic has been released.  I have been playing heavily since the first minutes of early access. In 2 words, lovin’ it!  TOR is not without its problems, all minor and not really worth mentioning.  What Bioware set out to achieve they did in spades.  That being the story they are so famous for.

When I create characters in MMOs I need to have some basic character concept in my head.  I can’t get into the character nor the game without even having some notion of who my character is.  Even if there’s absolutely no expression of those personalities and motivations inside the game I still need to have it in my mind.

TOR isn’t the first MMO where some portions of these characters can manifest.  The basic personality peeks out from choices in weapons, powers and gear.  TOR is most certainly the first where my characters truly feel completely different.  It stems from the conversation choices as well as consequences that come with them.  My male gunslinger, Resolute, responds to conversations differently than my vanguard, Kristn.

Because of this two days ago something happened in TOR which has never happened in the 12 years I have been playing MMOs.  I was doing some solo missions on Alderaan with Resolute.  I was presented with a choice I could not answer.

Up to this point my concept of Resolute lent itself to quick answers and has resulted in a mostly light side character.  Chase all the skirts (but not the kilts), bad critters must die, slavers are bad critters, show him the money, mouth off to authority to knock’em down a peg.

This one choice was clear on what was light side and what was dark side but I never made choices based solely in those terms.  One choice took him out of the conflict, one that wasn’t his and saved a dozen lives.  The other was to tell the bad guy to piss off and start blasting.

Both choices were well within Resolute’s character.  So, for the first time in an MMO is sat and stared at a choice and had to really, truly think, “What do I do?”

SWTOR, MMOs & Expectations

Now that the SWTOR NDA has been lifted there have been a rash of posts with people giving their thoughts on the game, giving reviews and just getting information out there.  Through all of this there has been one common strain of posts which are critical of SWTOR.  The prime example being this blog post from Josh at Twenty Sided.

There are many factual problems with his post that I could tackle, but I won’t.  The problem isn’t how accurate or inaccurate his post is but rather that the foundation upon which it rests is flawed.  Josh (and many others like him) attack SWTOR by attacking the conventions of the genre in which it occupies.  Their problem is not with the game, but the genre.  That being traditional, hot-key based, theme park MMOs (referred to as HKTP here on out).  World of Warcraft, Lord of the Rings Online, Everquest 2, City of Heroes, Anarchy Online are all examples of this genre of game.

Now, I get that people might not like hot-key theme park MMOs.  I hardly feel that every gamer is going to love every genre of game.  I certainly don’t and I’ve been gaming since ASCII graphics were high-tech.  It’s ok that they don’t like that style of game.

However, I don’t think it is ok that they pick up a game which has was always billed as a hot-key theme park MMO and then judge it poorly because it was anything but.  But this is precisely what this strain of criticisms do.  Notice the constant harping on being WoW in space, or pointing out the kill ten rats and delivery quest tropes, or how the combat has the same type of attacks as other hot-key based MMOs.  Those aren’t criticisms of TOR but of the genre itself.

This isn’t limited to TOR.  This is a common issue raised with every new HKTP MMO.  What strikes me as odd is that only in the MMO genre does this criticism arise.  In no other genre of video game are criticisms of the game sticking to closely to the conventions of the genre levied.  In fact, the exact opposite often occurs!  If an FPS or RTS were to be released with core mechanics which were radically different than what had been seen in those genres prior chances are they would be harshly criticized for doing so.

Look, I can’t stand RTS games. Ever since Dune 2 I have never found an RTS game I can stand to play. I have many times railed against the mechanics of the RTS genre. But I have never would I ever presume to pick up an RTS, play it, then proceed to say that it was a bad game because it was exactly what it billed itself to be, an RTS game!

It boils down to people having some odd expectation that every MMO should be ground breaking, revolutionary and break with convention.  Facts are, most MMOs won’t.  Most video games don’t.  The gaming public expects this from other genres, it’s time they expect it from the MMO genre as well and simply do what I, and they, do when they hit a style of game they don’t like.  Don’t play it.

SWTOR Progression Video Progression

This friday we got the progression video for the Imperial Agent.  More importantly we got progression of another kind.

About dang time, Bioware!  8 Basic classes and it takes almost 3/4ths before we get to see female armor progression.

Mists of Pandaria – A Reaction

The following was in response to a fellow OTGer asking who was quitting WoW for TOR based on the recent announcement or just who was leaving other MMOs for TOR in general.  It basically sums up my feelings on the announcement by Blizzard on their next Xpac, Mists of Pandaria.

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