MMO Macros

Obviously given that I consider a programmable UI as a Massively Forgotten Feature I am not opposed to Macros. However, in a recent discussion with fellow OTGers I pointed out that Macros are really just covering up something that the devs should be doing. Here is that post.

I am of a mixed mind on this. On the one hand I’m ambivalent about macros after having reduced one class in Rift to a single button. There was no case where I would want to cast one power over another if they were available. The end result was to place the powers in order of preference and spam 1 constantly. I even top-ranked PvP matches with that setup. *shudder*

On the other hand I think that they should provide some mechanic whereby a skill which modifies another can be overloaded onto the same key. For example there are three pairs of this in the Gunslinger tree alone. There’s Charged Shot and a power which makes the charged shot hit for 100% crit on the next shot. Then there’s Speed Shot and the associated modifier which instantly clears it’s cooldown and makes it so the next use has no cooldown, either. Finally there’s Nut Shot, er, Dirty Kick and Cheap Shot. Nut Shot incapacitates, Cheap Shot is only available against incapacitated enemies.

In the first two cases the second power modifies the first and chances are there is no time, at all, which I would not want the power so modified! In the third case you can’t use the second power without the first nor would there be a time when you would do the first and not follow up with the second. I like modifier skills like this. I like 1-2 combos like this. I don’t like that MMO developers require us to use up 2 slots when overloading one would do.

I know macros cover this. In fact, as a programmer, I’ve got no problems whipping up macros on a whim. But for most people macros are DEEEEEP MAGIC. What needs happen is the devs should make a simple UI mechanic to allow the non-programmers in the crowd (Hi, honey!) to overload keys. Something visual instead of the DEEEEEP MAGIC of stringing things together. Like being able to click a button and have a stack appear where you can drag & drop your powers into that stack.

Alternatively they should do what the developers of Aion did. Just make the stack already! Aion’s combat system was slick. Some of the powers you got were explicitly chained off of other powers. Some stacks would go 5 deep. In other MMOs that means for one stack you would have to do something like, 1,2,3,4,5. However in Aion they realized this would get cumbersome really quick. So instead of requiring each power have a separate button they made it so the next power in the chain appeared on the same button. So that 5 chain power resulted in pressing 1,1,1,1,1. Of course they also had branching chains, but I digress.

Point being while macros address the problem I think that they are not the resolution to the problem. It is time for the industry to stop relying on the community to band-aid over these issues when it is simple for them to resolve. If the power modifies another power, make it a pre-fab chain. If it is a 1-2 combo off another power, make it a pre-fab chain. Don’t make the end user have to jump through a hoop to get the intended result. Leave macros for the truly odd combos players come up with (Sabotage Charge into Speed Shot being my current favorite!).

P.S. the corollary to the above is that if you have more than 15 powers then anything above that should be a modifier or chain of an existing power. Finding binds for more than 15 keys is tough for most players. More powers doesn’t mean more depth. MOBAs get by with four standard and one or two optional.

Yay, Kill 10 Rats! Yay!?

The Kill Ten Rats (KTR) quest is a staple of MMOs.  Well, actually, most games when you get right down to it.  It is so named because early MMOs had newbie players tasked with something trivial, like killing 10 rats.  The format doesn’t change as you level up, either, only the rats are now goblins, or orcs, or whatever nasty critter is nearby.

TOR has a near perfect implementation of the KTR.  Almost all of TORs KTR quests are offered in the form of bonus quests.  They are completely optional.  Furthermore, most of them get completed as you work on the main objective.  So 90% of the time you complete the quest before you’re really aware you had it.  As for the other 10% of the time you’re either so close to completing that it’s hardly a hardship to hunt down the last group or two of mobs or, if you’re not close to completing it, you can just blow it off.

This is Why Origin Sucks.

When Origin was unleashed upon the world I was one of those people who proclaimed that it sucked.  As much as I love Valve and Steam I do recognize that they need competition if for no other reason to continue to show how awesome they are.  In fact most of my recent PC gaming purchased have been through Gamer’s Gate, not Steam.  But Origin seriously rubbed me the wrong way.  Many people pointed out that Steam was no better when it was launched.  And I agree.  But this isn’t 2003 any more.  We have several digital distributors from which to purchase games.  The limitations of Origin are simply inexcusable.  How bad is it?

I pre-ordered TOR back in July through Origin because I haven’t purchased a PC game from a brick & mortar store since the release of WLK in 2008.  Since then I have canceled the credit card I used to purchase the game.  I have tried on three different occasions to update my payment information with EA.  All three times I was told by their CSRs they were not able to do that.  So here it is, 4 days from the release of TOR and I have no prospect of a serial key so I can keep playing past the 22nd.  I decided to see if I could enter payment information into Origin and settle this once and for all.  No such luck.

EA is literally preventing a paying customer from giving them money.  Origin does not facilitate them taking my money.  Seriously, what the hell!?  What kind of storefront refuses customer payment?  This is why Origin sucks!

I Can See The Good In TOR, Honest!

Total Biscuit took another gander at TOR at Gamescom, this time it was the intro area for the Smuggler.

Now, as much as I enjoyed the mechanics displayed in his GW2 WTF video I have to say this video got some of the same reaction from me.  The cover system is not something I’ve seen in an MMO before outside of basic line of sight mechanics.  Of all the things I’ve seen for TOR this is the first that really made me sit up and, with a grin, say “That is cool!”

Just recently I made the decision to go Republic when the game goes live.  I left the class portion of my guild application as “Undecided” as I was vacillating between Jedi Knight (and later Sentinel) vs. Smuggler (and later Gunslinger).  With the cover mechanic I’ve marked down Smuggler.

Would You Trust A Talking FishSnack?

Total Biscuit of Cynical Brit is at Gamescom.  He has put up some excellent footage of both TOR and GW2.

First up, a good 25m in TOR.

I have to say this is the very first video where I actually had some excitement build up about the game.  I’ve already preordered but until now my reaction to the game has been lackluster at best.  The UI looks polished, I like the features I’ve seen so far but it doesn’t look like, combat wise, it is breaking any new ground.  While the melee combat looked excellent, I was disappointed seeing TB’s toon take a few blaster bolts and not react one bit.  I don’t know why it stuck out so much for me but it did.  Though I am certainly willing to give it a go after seeing this video and I’m sure, in time, I won’t really care about that slight immersion breaker.

Next he spent 40 minutes driving GW2.

40 minutes of pure excitement, right there!  First off I giggled when I saw how the weapons worked.  Skills changing based on the weapons you wield?  Awesome! Learning new skills for those weapons as you use them, and not tied to your level at all?  Sweet!  Then he showed the quest system.  Show up to a location, talk to a guy, get several tasks which, in aggregate, complete the quest.  Want to farm items?  Sure.  Combat?  Ok, too.  A little of both?  Have at it!  Now that I’ve seen it I will be disappointed in any MMO which does not have such a wonderful system in place.  But really, the whole 40 minutes I was just giddy.

Of the two games I am still far more interested in Guild Wars 2.  I’m positively beside myself with anticipation now.  I still need to give TOR a fair shake.  Fortunately their relative releases will allow me to do that.  But, seriously, I so need a time machine now.