A Tale of Two Combat Systems

As I’m sure everyone knows by now Funcom’s Age of Conan has gone F2P.  A good move, I approve.  Because of this I decided to give it another go.  I popped back onto my trial toon, a level 5 Dark Templar, and started mucking about.  After about 10 minutes I was ready to throw things at my monitor in frustration.  Why?  Because I play a Warden in LotRO.

LotRO’s Warden uses a system called Gambits.  You have 3 basic moves (Spear, Shield, Fist) which combine into special moves, Gambits.  Once you’ve built a Gambit you can fire it off with another button press.  So, for example, if I want to put a DoT on the mob I am fighting I would do Spear, Shield, Fist then fire off the Gambit.  I need to place a HoT on myself?  Shield, Spear, Shield, execute.  Taunt an enemy?  Fist, Spear, execute.  The system is very fluid, quite challenging and excellently tuned to a keyboard MMO player such as myself as I never need more than 5-6 keys to access all of my powers.  I just have to remember all the sequences.

In AoC they have combo moves.  In AoC you have 3 basic moves (at the start).  They correspond with the direction of your attacks.  Upper Left, Upper Right, Middle.  To execute a combo you need to chain those basic moves together.  Sounds like the Warden, right?  Slight difference, you have to choose the combo you want to execute ahead of time.  For a keyboarder like me this is horrible since 1-3 are taken up by the normal moves.  I have to mouse click the combos I want.  Clunky as hell once you’ve had any experience with LotRO’s Warden.

Now, if I’m wrong and there’s a way to do the LotRO style I’d love to be proven wrong.  I could probably go far in AoC if that’s the case.  But without that I can’t see AoC being something I could enjoy.  It saddles the worst aspect of traditional MMOs (tons of skills, limited keyboard space) with an additional system which doesn’t help in any way.