Yesterday Flying Lab Software announced that Pirates of the Burning Sea is going Free to Play. I have played the game. I liked the mechanics and quit only because of the horrible community. So this might get me to poke at the latest updates. But where FLS prove the get it is this little gem buried in their post:
Finally, in the modern MMO environment, players often rotate through several games that they’re engaged in. With a subscription, it’s a hassle to cancel and then re-subscribe as they move back and forth between games. With F2P, players can play the games they want to play right that moment without having to keep in mind what they committed to weeks or months ago. F2P is a win for the player, and it’s a win for a more diverse MMO community.
If there is anything that describes my MMO play style right now, this is it. I bounce between several MMOs on a regular basis. A week or two of Runes of Magic here, a dash of Yohoho! Puzzle Pirates there, dabbling in Lord of the Rings Online for a while over yonder. It has been over a year since a single MMO has dominated my time. The F2P model lowers the barrier of entry and lets the players decide how much, or little, they play without the hard sell of a regular subscription driving them off. My only wish is that F2P MMOs moved closer to the Turbine model; one where a monthly sub is offered for those who know they want to dedicate time to the game they have come to love.