Like a great many long-time Minecraft players I have gotten heavily into modded Minecraft. I tried one or two manual installs, that didn’t go well. Then I found Feed-The-Beast. Talk about an eye-opener. A plethora of wonderful mods, all in one collection, with launcher that made it easy to download and update. Glorious! But limited. It didn’t take long for geek me to whack slacker me over the head and regain control.
These days I use MultiMC to control several instances of Minecraft spread across multiple versons, each with its own set of mods. I’ve added mods to, and subtracted mods from, Feed-The-Beast that the best I can say now is that I used a no antiquated version as the basis for my worlds.
With the 1.5.1 update of Minecraft most of the standard mods I use were updated. So it is new world time! This time around three mods were dropped, replaced by two others. Thaumcraft2, Red Power 2, and Steve’s Carts are gone. In their place come Ars Magica and MineFactory Reloaded.
I just couldn’t get into Thaumcraft’s research mechanic this time around. It was set to replace the fire-and-forget mechanic that was in TC2. However this mechanic is a pure grind. Instead of dropping something into the table and letting it run, now we have to drop the correct something and spam a button. However since we didn’t get to choose what we wanted to research going for something specific often required many attempts as you kept getting other things popping into the research table first. It got so bad that TC3 was often something that I would only start after I was well established in other mods. Of course, by that point, TC3 was overshadowed by the benefits of those other mods.
Red Power 2, oh the love/hate relationship I have with you. I love your red alloy wiring & logic gates, but your insistence of being obstinate almost to the point of hostility to other mods just means moving on before you’re updated stings a little, but is oh, so freeing.
Ars Magica looks to have a much progression mechanic. IE, it is useful early on and provides increasing benefits as the player progresses. I really haven’t tried it before so we’ll see how it goes.
MFR. This is the reason why I stopped my 1.4.7 world and decided to jump to 1.5.1. A few worlds back I dropped Forestry. I never liked bees, I didn’t like the new farms, the only thing I really got from it was biofuel. MFR provides an alternative method of automatic farming. This, too, is why Steve’s Carts was dropped as I was only using it to provide automatic farming. But as of this latest version MFR really nailed it. Rednet was introduced. Remember the Red Alloy wiring that I loved from Red Power 2? Yeah, Rednet addresses that gap quite nicely. I am really excited about diving into this mod!